Mental Conditioning
Increases threat generated by a variable amount and decreases magic damage taken by a variable amount, and allows the wearer to bypass a Nightorb's Nightshield. · · After casting, the demon gains Mental Conditioning, becoming immune to Charm effects.
Aura
Immune to Charm.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 100 yd |
| Duration | 3 min |
| School | Fire |
Adventurers’ notes