Major Healing
Permanently enchant a melee weapon to increase spell power by a variable amount. Cannot be applied to items higher than level variable.
Mechanics
| Cast time | 2 sec |
|---|---|
| Range | 0 yd |
| School | Physical |
Reagents
- Large Prismatic Shard · ×8
- Primal Water · ×8
- Primal Life · ×8
Item effects
Adventurers’ notes