Magnetic Shroud
Absorbs a variable number of healing, releasing all absorbed healing split between all other players within 20 yards. Inflicts a variable number Nature damage every 1 sec.
Aura
Absorbs a variable number healing. · Once healing is fully absorbed, all healing is released and split between all other players within 20 yards. · Inflicts a variable number Nature damage every 1 sec.
Mechanics
| Cast time | 1 sec |
|---|---|
| Range | 0 yd |
| Duration | Special |
| School | Nature |
Adventurers’ notes