Light's Vengeance
Your spells and abilities have a chance to manifest holy light, healing a nearby injured ally for $<healValue> and dealing $<damageValue> Holy damage to enemies within a variable radius of them. · · Healing and damage are doubled while Lightforged.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Holy |
| Proc chance when triggered | Guaranteed |