Insanity
The caster causes a random player to go Insane. While Insane the victim will attack their allies until they are reduced to 50% health remaining. · · Insanity increases the victim's health by a variable amount, their damage dealt by a variable amount, and their healing dealt by a variable amount.
Aura
Charmed. · Health, damage, and healing done are all increased.
Mechanics
| Cast time | 1 sec |
|---|---|
| Range | 20 yd |
| Duration | 1 min |
| School | Physical |
Adventurers’ notes