Implosion
The caster performs one final act, overloading themselves with Fiery energies and concentrating them all into a single point. All enemies within a variable radius are pulled in and suffer Fire damage. The further away the victim is the less damage they will take.
Mechanics
| Cast time | 4 sec |
|---|---|
| Range | 10 yd |
| School | Fire |
Adventurers’ notes