Head Rush
Your Backstab, Mutilate, Dispatch, Sinister Strike, and Hemorrhage critical hits cause you to regain variable energy.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
| Proc chance when triggered | 100% |
Adventurers’ notes
Your Backstab, Mutilate, Dispatch, Sinister Strike, and Hemorrhage critical hits cause you to regain variable energy.
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
| Proc chance when triggered | 100% |
Adventurers’ notes