Explosive Trap

Spell#237338

After variable sec, your Traps become fully armed, making them especially devastating: · · $?s162488[Steel Trap deals a variable amount increased damage if triggered by an enemy that is not in combat.][Freezing Trap will not break due to damage for the first variable sec.] · Tar Trap reduces enemies' movement speed by a variable amount for the first a variable duration.$?s191433[ · Explosive Trap staggers the target, causing them to miss their next melee attack.][]

Aura

Next melee attack will miss.

Mechanics

Cast timeInstant
Range100 yd
Duration10 sec
SchoolFire
Proc chance when triggered100%
Proc charges1

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Explosive Trap — Spells