Exotic Munitions

Spell#162534

Allows you to modify your ranged weapon to use exotic munitions: · · Incendiary Ammo · Arms your ranged weapon with exotic ammunition that lasts for a variable duration. Each auto shot deals variable additional Fire damage to all enemies within a variable radius of the initial target. · · Poisoned Ammo · Arms your ranged weapon with exotic ammunition that lasts for a variable duration. Each auto shot deals variable additional Nature damage over a variable duration. When this effect is refreshed, the remaining damage will be added to the new effect. · · Frozen Ammo · Arms your ranged weapon with exotic ammunition that lasts for a variable duration. Each auto shot deals variable additional Frost damage and reduces the target's movement speed by a variable amount for a variable duration. · · Only one exotic munition can be active at one time.

Mechanics

Cast timeInstant
Range0 yd
SchoolPhysical

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Exotic Munitions — Spells