Elusiveness
Evasion also reduces damage taken by a variable amount, and Feint also reduces non-area-of-effect damage taken by a variable amount.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes
Evasion also reduces damage taken by a variable amount, and Feint also reduces non-area-of-effect damage taken by a variable amount.
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes