Desecrated Ground
Corrupts the ground in a a variable radius yard radius beneath the Death Knight for a variable duration. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| Duration | 10 sec |
| School | Shadow |
Adventurers’ notes