Chain Heal
Heals the friendly target for variable, then jumps up to
Conditional effect
variable
Alternate effect
variable
yards to heal the $<jumps> most injured nearby allies. Healing is reduced by a variable amount with each jump.
Mechanics
| Cast time | 2.4 sec |
|---|---|
| Range | 40 yd |
| School | Nature |
Adventurers’ notes