Arcane Ward

Spell#1242209

After standing still in combat for a variable duration you begin channeling an Arcane Ward, absorbing $<damageValue> damage until you move. The time required to activate Arcane Ward is halved while Naran's Everdisc is active.

Aura

Absorbing variable damage.

Mechanics

Cast timeInstant
Range0 yd
Duration1 min
SchoolPhysical

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Arcane Ward — Spells