Arcane Ward
After standing still in combat for a variable duration you begin channeling an Arcane Ward, absorbing $<damageValue> damage until you move. The time required to activate Arcane Ward is halved while Naran's Everdisc is active.
Aura
Absorbing variable damage.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| Duration | 1 min |
| School | Physical |
Adventurers’ notes