Apothecary's Burning Water
Throw at the sails of the Sinner's Folly to set them ablaze. This will distract the deckhands for 2 minutes to allow you to slip belowdecks to deal with the captain.
Mechanics
| Cast time | 1 sec |
|---|---|
| Range | 40 yd |
| School | Physical |
Throw at the sails of the Sinner's Folly to set them ablaze. This will distract the deckhands for 2 minutes to allow you to slip belowdecks to deal with the captain.
| Cast time | 1 sec |
|---|---|
| Range | 40 yd |
| School | Physical |
Adventurers’ notes