Ancient Aftershock
Unleash a wave of anima, dealing variable Nature damage to up to variable enemies and knocking them down for a variable duration. · · The ground will continue to expel anima, dealing $<areaDmg> Nature damage to up to variable enemies and generating $<rage> Rage per enemy over a variable duration. Every $<period> sec, targets are briefly knocked down.
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
Adventurers’ notes