Adaptive Membrane
Shields a target, absorbing damage for a variable duration. While present the target's healing effects received are reduced by a variable amount, is immune to Sanity draining effects, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below a variable amount of normal speed. · · If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity or Shard of Sanity.
Aura
Absorbs variable damage. · Healing received reduced by a variable amount. · Immune to Sanity draining effects. · Immune to Crowd Control and Interrupt effects. · Unable to be slowed below a variable amount of normal speed.
Mechanics
| Cast time | Instant |
|---|---|
| Range | Unlimited |
| Duration | 12 sec |
| School | Shadow |
Adventurers’ notes