Reactive Webbing
Taking magic damage has a chance for the webbing to react and adapt, spinning Warding Threads around you for a variable duration. While active, Warding Threads absorb all damage you would take from that source's spell school, up to variable. (variable min Cooldown)
Aura
Taking magic damage has a chance for the webbing to react and adapt, spinning Warding Threads around you for a variable duration. While active, Warding Threads absorb all damage you would take from that source's spell school, up to variable. (variable min Cooldown)
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| School | Physical |
| Proc chance when triggered | Guaranteed |
Item effects
Adventurers’ notes