Opening Hand
After a variable duration, gain variable Critical Strike, Haste, Mastery, or Versatility for a variable duration. You may reactivate this once within a variable duration to change which bonus will be granted. (2 min cooldown)
Mechanics
| Cast time | Instant |
|---|---|
| Range | 0 yd |
| Duration | 5 sec |
| School | Physical |
Item effects
Adventurers’ notes